Amell Bonnet

Amell is a Clan Roleplay character in the Spicy Stories Discord Server and supporting character in the book "Scared For Life".

Appearance
Amell is a handsome young man with a tall, sculpted, lean and toned physique. He statures at 1.85 m and is still growing in height. He has a very able body with exceptionally sharp reflexes and core strength. He has his mother's blonde hair with side bangs that fall above his brows in hanging strands with a slight undercut. Unlike his brother Andrew however who had inherited their mother's curly locks, Amell has his father's much tidier stylish groomed hair. He also inherited his signature "Bonnet Eyes" from him, which are a vibrant forest green and family symbol of sorts. His eyebrows are thick and give his face character alongside his light hue of freckles that delicately sit on his nose and cheeks. He has peach skin and very sharp keen facial features which can be seen in his intense gaze, (with a pensive observant look in his eyes), strong nose, cheekbones and jaw. His lips are his softest feature as they are rosy and silky, but he often, out of habit, bites them right before making a difficult decision. Apart from this, his most vulnerable looking feature is his natural ability to blush easily from shyness, stress, cold weather or shock. He often does this at close human touch or proximity. Many people in his life notice this and like to tease him, triggering his red reaction through, for example, touch. Depending on his relation to them, he will either calmly remove their hand from him or jump back embarrassed. He also has dimples, which become more obvious when he smiles. Furthermore, he has 3 scars on his body from times Taro's blood wasn't present at the time, or if he refused to use the blood's healing under the current circumstances: one on his back from saving Ruby after she was attacked and impregnated; another faint scar on his cheek from when Lyra scratched him in the Roleplay; and the newest one is one that grazes up his arm from Feyre's dagger.

Amell has several piercing on his ears which he gained through the years. He also has a tattoo which he had added on since he turned 17, now having the shape of two roses with twisting stems that go down his collarbone, he has yet to reveal in the RP what it actually symbolizes. He prefers to cover it with his clothes but a small part of a petal usually peeks out over his shirt collar. Amell always opts for a formal look: his distinct shirt, vest and tie. He enjoys this style and likes to keep himself organized and show that he takes his job very seriously. He also has a strong love for gloves as they keep him clean: a habit of wearing them coming from his time as Taro's Blood Extractor.

Amell carries with him a blue poison vial given to him by his mother (Gisele) after she stole it from an elderly Japanese woman who had a hatred for Spellcaster Hunters; specifically a family branch known as the "Anzais". Speculating that this could have something to do with her adopted son Taro, she stole it and gave it to Amell, telling him to use it if he were to ever "lose control". Recently in the Roleplay, Amell was forced to feed this to his brother, putting him in a coma. Regarding weapons, his first choice at all battles are guns, specifically his twin guns. He knows his way to guns at a highly-skilled level and shows no hesitation when using them. Because of his famous incredible aim, he is said to be the best shooter in the entire Bonnet Gang and also the first choice sniper at attacks. Currently he has come into the possession of a strange red gem that kills plants at touch and makes animals go wild, desperate to dig it out but when in close range, repelling from it like crazy.

Personality
Amell is a very strong and capable individual with a noble heart, stubborn spirit and enormous ambition. In many aspects, he is the opposite to his care-free brothers, however they all share the same strive and dedication: a common Bonnet trait. Ever since childhood, he had kept this kind and mature personality, however through the hardships in crime life, he had learned to hide his emotions behind a stoic façade as not to let them affect his work. Deep down, he has extreme empathy but has learned to control them and make decisions rationally. He developed all these characteristics believing that he would never become the Gang Leader, since his father had established his predecessor as either his right-hand man Taro, or eldest son Andrew. Amell is more reserved than his brother figure Taro, but once you get to know him he will open up and feel relaxed, becoming openly affectionate, laugh and even smile warmly. He likes to feel relaxed with people he can trust and laugh, however often has to hide this to keep his professionalism. If he finds a person worth saving, his deep sense of duty will take over and he will grow defensive.

However, one characteristic which he struggled with at a young age was his bad-temper. Through training and maturity, he had managed to gain self-control in order to handle weapons and the battlefield. Nonetheless, a small remain of this past rage remains in the moments he gets flustered, or in his so-called "Hand Rage". This is a habit that when his emotions begin to stir, he will be able to be completely composed except for his hands. Still today, he has no control over the strength that comes upon them when he is angry, frustrated or anxious. He is fully conscious of this though and has repeatedly, as seen in the Roleplay, retracted his hands to avoid harming anything or anyone near his hands.

Amongst many things, Amell enjoys practicing gun-shooting and helping stray animals heal. He also likes to do anything that would strengthen his body, increase his strategic thinking or train his fingers and/or aim for more gun control. Such activities are chess, darts and flute. He is a proclaimed chess-master by fellow gang members. Because of his strategic thinking, he is also the Lead Planner for many surprise attacks, usually involving Taro as the wild bait for enemies to go for.

Animals and Amell have a deep mutual respect for one another; he knows animals do not kill for greed, only for food or defense, which he finds to be a "moral" quality animals have that many humans don't, despite humans being the ones gifted the "moral compass". Animals are naturally drawn to Amell and take a liking to him instantly. He finds humans to be cruel creatures who are driven by passion and greed. He has always been the observant person, watching people develop around him and fall to pieces based on their choices instead of jumping into action like Taro. This is because he never felt the need to, as he knew he would never have to be Gang Leader until recently. He is a very protective individual who always strives to do the right thing with his surroundings. If for whatever reason a person catches his interest, he will develop a profound respect towards them and most probably find himself watching them, as he enjoys watching growth. This can be seen in animals too, as he likes to watch development and healing. This however, is a weakness as it makes him vulnerable.

History
Amell was born and raised in the Bonnet Gang, New York. He is the second blood-child of Baron and Gisele Bonnet, with two older brothers: Andrew and Taro. He was born into the world of crime as son to the Gang Leader (Baron) and the Enchantress (Gisele), so naturally from a young age he was faced with a dangerous world he learned to adapt to and survive in. He grew up closer to his mother than his father, who he saw as a strong, invincible man. He was not his father's favorite, but grew to be respected in the gang nonetheless.

His birth was a very difficult one for Gisele, forcing them to seek medical help in a hospital. Because of this, Amell is the only Bonnet child who has a record in the Town Hall (apart from Taro who later has an incident as well). Andrew and Taro were both home-schooled and kept secrets from the world. This was to ensure the secrecy of the Bonnets and use this to an advantage as the police forces have an easier time tracking people who are already in the system. However, Amell was forced to go to school and interact with the outside world for some time, giving him an outwards perspective. Nonetheless, his time at school was very restricted for the family's sake. When he finished middle-school, he dropped out in order to support his family's gang matters but still held a different view on gang activities than the others, with a more developed mind and sense of empathy. After proving his loyalty and skills time and time again to his father, Baron allowed him to grow more involved despite the risk of having his name on the board. Knowing this, Amell trained hard to be able to keep up with the rest of the gang, practicing shooting and strategy, becoming one of the gang's strongest and most important members.

At the age of around 2 years old, Gisele lost broke her vocal chords after an ambush in her secret hiding after she retired her Gang work as the "Enchantress" to help raise her children appropriately despite being in the middle of a life of crime. Since this, Amell grew up to be his mother's and grandmother's caretaker, often being the one to provide from the outside world as he feels responsible for them but also cares for them deeply. He would try to visit as much as he could, and they would bond over gang tactics, Bonnet news and missions, dancing, she would often give him haircuts and he would play the flute for her. His grandmother was known for being reluctant of the gang world but since he daughter's damage and need for hiding and since the birth of her grandsons, she decided to stay and watch them grow from the side. Most of Amell's morals and way of thinking comes from experience, observing other people's failures and successes but also from his mother's own advice.

Amell grew up alongside his two older brothers Taro and Andrew. They often played together and spent a lot of time teaching Amell how to not behave through "vivid demonstrations". Amell, with the most striking appearance of the 3 (apart from Taro's blue eyes), usually caught the unwanted attention of many people, which he did not appreciate. The 3 would often go to bars where he would be hit on but strike back in a defensive manner, which they often teased him for. When Andy died, Taro took over as his main caretaker since Gisele was often in hiding. Amell was trained to be a warrior and has proven to be very capable. This can be seen at Taro's distress at Amell's arrival in the Roleplay. At a young age, Taro tried to teach Amell to use a knife, but he was never keen of the idea of being so close to a victim and having to stab them at close range. Because of this, he opted for guns and trained to be good enough to use guns in long range as well as close range when needed, which could be seen in the Forest Arc in the Roleplay.

As a child, he had a bad temper which drove him to getting into many fights at school. However, he decided to change this habit which he had adopted from Gang Life at a young age as he knew that bringing his family to the school to talk to teachers could end up back-firing and revealing the Bonnet crime life. He also learned that as much as anger is a driving source, it can also backfire against you in battle. He instead learned to keep composure in order to succeed in life. This is also the time where he learned to appreciate style and clothing to keep professionalism. His Grandmother was the one to sew many of his vests and later on, gloves.

Amell was born with lower than average eyesight, but did not know of this until Taro and Andrew caught him grabbing onto his surroundings in a game one day. After this, they tested his eyesight, which proved to be bad. This however came as a surprise to everyone as Amell had trained himself to become a gifted shooter, better than average. Once given contact lenses, he then proceeded to become the best shooter anyone had ever seen, exceeding his father's expectations.

Blood extractor story

Andrew's death

Taro's mayhem mistake ft Melly

Why he's called "The Eagle"

In the past year of the Roleplay, the Bonnet gang got a new member by the name "Ruby". She joined the gang as an alternative to other shady business revolving using her body for money. During this time, Taro had committed a wrongdoing in the Bonnet gang and was therefore made Ruby's caretaker, which he despised. Amell, however, took a liking to Ruby as she was a source to the life outside of crime, which he only had a glimpse of in his childhood. He found her to be different and as her caretaker's brother, the two often spent time together and built a profound relationship he had never experienced before.

One day on a mission, Ruby's pride ended up being a double-edged blade as she wandered off away from her group. Because of this, Taro was unable to protect her in time as she fell victim to the enemy, brutally beaten and impregnated. Enraged at this, Amell creates a plan to rescue her, successfully defeating the enemy. Amell is the one to find Ruby and carry her back to safety, while Taro stays behind to lead the attack. In secret, Amell, Taro and Ruby learn that she is pregnant but she refuses to abort despite his warnings. However, after some time, they find out that the baby is unhealthy and in need of help. Amell begins to then give Taro's blood to Ruby to save them both, knowing that this goes against the Gang rules. They never tell Baron of this in fear that he would punish her and the child, and Amell hides Ruby away, giving her daily doses of Taro's healing blood to help them both. However, 3 months later, Taro disappears without warning against gang rules to find a way to bring back Andrew. Blood becomes an issue as Amell has to try and balance enough blood for Ruby, his sick Father and other gang members. Baron eventually dies because of this, so the gang begins to build a group of people to try and hunt down Taro. Amell offers to go instead and find him himself, hoping to save Taro from an further punishment and sets off to find him, giving Ruby the rest of the Blood as well as hiding her in a separate room. He did not know at the time, but this would be the last time they ever saw each other alive.

Cottage Arc
Amell is mentioned several times by his adopted brother Taro as a coming danger (aka "He") prior his debut in the roleplay, but officially makes his first appearance in the Cottage Arc. Amell is first seen looking for Taro to bring back to the Bonnet Gang after running away to try and resurrect their late brother Andrew. With Taro gone, many in the gang have died due to lack of healing blood, including the gang leader Baron Bonnet and Amell's close friend Ruby (as well as her unborn child). He is also set out on finding Wisteria, who is the new gang member and biggest clue to finding the runaway Taro. Using strategy, he wishes to draw Taro to him instead of mindlessely search for him and locks Lyra into the cottage, mistaking her for Wisteria. At the same time, he meets Beatrix. He begins a tense inteorregation on Lyra who insists is not Wisteria, but as an impatient Amell tries to force an answer by intimidating her with a gun, Bea breaks in stunning him. This causes him to instinctly shoot but Taro saves her last minute, and the Bonnet boys reunite. Amell finds Lyra to be a dangerous witness and contemplates killing her for her own good to avoid gang torture, but changes his mind as a hedgehog interferes and his respect for animals hinders the kill.

Bullet Arc
For the majorirty of the time post Cottage Arc and before the Betrayal Arc, Amell is seen trying to convince Taro to come back home before matters are worse for the Bonnets and for them, but Taro continuosuly refuses. He also confronts Wisteria about her choices of joining such a dangerous and active gang, actively trying to test if she is worthy. Eventually, Wisteria wishes to leave the gang and he informs her that a beating is the protocol for such a decision, but Taro is surpsingly defensive of this, saying she is stupid for joining but strong enough, proving this in a duel. Amell discsses bringing back Baron instead of Andrew to fix gang powers, but Taro disagrees with this sentiment and thinks Amell should be leader, though Amell refuses as he knows this would mean he must follow Gang protocol and possibly kill Taro for disobeying rules. As Wisteria is very protective of Val and using her albino hair to bring back the dead, she infuriates Amell with her involvation with the Bonnets, feeling forced to end her. Taro however prevents this from happening by tricking Amell and taking the bullet instead. Amell asks Wis and Val for help but Val answers aggresively, refusing at first, but offers him a knife to help. They take Taro to their house to heal and rest.

House Arc
While Taro rests from the wound, he befriends Lyra and learns of her vampire powers and uncontrollable thirst. he is attacked by her in her cat form and scarred in the cheek. Due to his stubborness and not wanting to take Taro's blood as he healing, the subtle scar remains to this day. After she manages to drink blood from his wounded hand, he hesitates to kill her and she returns to normal. The two bond and he feels somewhat compassionate over her supernatural burden, much like Taro, and from learning of her homelessness, gives her a hearty amount of Bonnet gang money to settle down, but with the condition she never reveal where the money came from for her own safety as it is black money.

Betrayal Arc
After much convincing, Amell manages to persuade Taro to return home. They bicker over who should take the position of Gang leader after Baron: Amell who is Baron's legitimate son and gang strategist or Taro, Baron's right-hand man and most trained combantant. They separate from the girls and meet Vasuki, a serpant vampire who Taro is very fond of. They start making their way back to the gang base when Amell finds a mysterious crystal which puts animals into a frenzy and kills plants at touch. Eventually, the boys separate with Amell ahead and decides to wait for the other two when he meets Feyre, unaware that she is of the enemy gang S&S. The two hide their gang identities but this is short-lived as they find out and battle each other. They give each other scars but develop an deep bond of respect. Eventually, gang leader Fenriz arrives and gets into an argument with Amell, but this is quickly broken up by Taro. Taro reveals his true intentions of returning, which is to destroy the gang lifestyle from within by contacting gangs worlwide and make them kill one another. This action forces Amell to use a blue vial given to him by his mother Gisele to use on Taro whenever thing get out of hand.

They discover Storm and Silence's slaughtered members, which impacts them all, espeically Fenriz. This urges Amell to promise to stop Taro's destruction plan before it befalls anymore gangs and lives.

Gisele Arc
Amell, Feyre and Fenriz are ambushed by other gang members, but amange to escape and kill them, taking an in-coma Taro with them to Gisele's secret hideout where they decide to reload, rest and plan to stop Taro's next attack. Here, Amell wrongfully accuses Feyre of being a traitor and activates his Rage Hands on her, accidentally hurting her. Despite their allure for one another, this incident forms a wall between them which they wish to break. Fenriz is pained by the events which Amell is aware of, and they agree after much bickering to stop the massacre together.

Gang Fight Arc
The trio reach an abandoned factory where the Bonnet vs Mafia fight is taking place. They split up as Feyre falls in from above, Fen and Amell attack straight on to stop the attack. Amell tries to find Charlie, a young loyal Bonnet of Taro's who was sent to London to spy on S&S to innitiate the Gangs Destruction plan. Repeatedly, the three save and help each other. It is also during this time Beth joins with Taro's missing sword, which is given to Fen, and then Amell. He wonders where it came from, finding it suspicious that it should appear then but has little time to think and simply uses it in battle. Fighting and defending hiself against enemies, he is quickly recognised as "The Eagle" which adds onto the attacking mass. During this fight, he meets old gang daughter enemy Gianna, Delta's sister who is hungry for revenge on her sister's (Delta) and father's death, believing it to be the Bonnets. They fight as Amell pleads her to stop the fight, refusing even after Amell reveals that he was the one who killed Delta, not Taro or the Bonnets. Gianna sacfrifices herself as a distraction, the last resort to killing Amell as her dying wish, knowing she didn't stand a chance. This does trick Amell as he is stabbed in the side by an enemy and left to fight for his life with many shooting. Dangling from a chain, he is saved by Feyre through a cylinder fire chamber shielding him from further attacks. He then slides down to join the others and shoots Fenriz (who is a tiger at this point) through calculations and knowledge of cat anatomy right where the vials he had given Fen earlier, should be. Aiming correctly, the fire from the bullet combines with the fluid releases a green smoke, putting everyone who inhales it to sleep. Fen sleeps from this as well as everyone, but Amell manages to reach Feyre and Beth before they do. Feyre is stuck in a trance of concentration from the magical fire spell and eventually succumbs to slumber, but he manages to stop Beth from it and soon enough, the two begin talking, uncovering secrets and facts. He finds out Beth is Wisteria's cousin and through visions given to her from her late cousin, she recognises Amell. She reveals to him about August being Taro's and Wisteria's son, Feyre being Wis's killer. He explains to her the idea behind Taro's attack. The two also come to an understanding that they will not harm Feyre, despite her past kills and atrocities. Amell realises he has 2 antidoe vials that can wake up 2 people who have fallen asleep and must choose between Fen, Feyre and Charlie, who has the codes to stop this entire opperation. He first chooses Feyre to awaken as her loyalty has proven to be strong to him, and as the only person he fully trusts in the entire building, unable to trust any eccentric blood thirsty Bonnet, or the questionable Fenriz, especially since he had promised to thank her if they both made it. Once he feeds it to her and she wakes up, her signs of life hit him with a strong sense of relief he had never felt before, signalling the blossoming of newborn feelings, although unaware of the meaning behind them.

Abilities

 * Aim skills- Amell has an incredible sense of aim. Together with his gun skills, he is claimed to be the Best Shooter in the Bonnet Gang. Despite his worse vision, through hard work and training he learned how to aim better than the average person. With lenses/glasses, he proved to be the best at it.
 * Guns- He knows his way around guns from studying them and handling them for many years, hoping to become the best shooter, which he succeeded in.
 * Reflexes- Amell has astonishing reflexes, as he can dodge and is extremely nimble on his feet.
 * Animals- He has a mutual respect for them which comes to an advantage since he knows he would not be attacked by them unless they are a ravenous traumatized animal or a vampire transformed. There have been times animals would jump in and save him in certain occasions, for instance with Feyre in the Forest Arc. This is a consequence of his Banshee blood.
 * Second Man- Knowing he would not grow to become leader, he developed skills from a young age at being the best backup a leader could want, coming with logical advice and knowing how to back them up from instinct. Nonetheless, when needed to jump in as leader he can do so, but usually chooses not to.
 * Flexibility- He has always been impressed by specifically women's flexibility and found how such skills could be useful in battle. For years, he trained himself to be able to use his limbs to his advantage, especially his fingers, so that using his guns would be quicker. His hands are very skilled, careful and know how to handle objects delicately because of this. This ability developed further as Taro's Blood Extractor.
 * Logic & Strategy- Amell is witty and has a good head for strategy, usually the one operating surprise attacks in Bonnet Business and missions.
 * Blades- Through he prefers not to, Amell is skilled in using blades in battle, especially daggers which become lethal accompanied with his incredible aim. He knows how to penetrate muscle tissue efficiently due to his position as Taro's Blood Extractor and thus knows his way around a body for maximum destruction with minumum effort.
 * Banshee Abilities- Due to Amell being a male, most of the Banshee powers are inactive. His Banshee blood comes from his mother's side from his grandfather, who also had Banshee blood, and for the same reason as Amell, did not possess Banshee abilities. Banshee powers skip a generation for activation and are almost non-existant in males excpet for a few abilities which vary greatly. In Amell, this is shown through his keen senses, and close animal intuition/connection, however also part of the reason for his poor eyesight. In his mother Gisele it is seen through the strong scent of coming death and danger (how she knew Ruby was dead and thus buried her), and in his late brother Andrew lead to several migraines and the ability to know how an animal was killed through tasting the meat. These are however nothing compared to Banshee powers at their full potential.

Relationships
Fenriz

Feyre

Lyra

Ruby

Taro

Vasuki

Wisteria

Trivia

 * Amell is American, of German (mother) and Irish (father) descent.
 * He is the INTJ personality of the MBTI personality inventory. Other examples of this type are Jane Austen, Moriarty (Sherlock Holmes) and Light Yagami (Death Note).
 * He has a bold voice that is strong in vowels and softer at the consonants. He speaks with an American accent, not as strong New York-accent as Taro. He speaks more with a lower pitch that vibrates when he whispers.
 * The Bonnets are descendants of Irish pirates that, for a period of time, served the English Crown fighting the Spanish for gold from the New World. After many successful voyages and gaining wealth, they settled in what today is known as New York, never leaving crime and growing to be one of the biggest Gangs on the Continent.
 * Amell has a secret sign language with his mother in which he uses to communicate with her since she became mute. Sometimes subconsciously, he will use it in every day activities. For example, when he is frustrated or nervous, he touches the nape of his neck.
 * He is very nimble and has incredible reflexes, so his mother wanted to develop these further alongside leadership skills through traditional dance, with him taking male lead. She also found that this would be a good way of ever "persuading" someone into something should the occasion ever arise, as Gisele is fond of eliminating through trickery. Because of this, Amell is also a good ballroom dancer and spent a lot of time growing up dancing with his mother.
 * Amell will always wake up at 6 am no matter what time he goes to bed the day before. Because of this, he tries to keep a consistent bed-time schedule but isn't great as he will often be concentrated with an activity like gun-aim or chess.
 * His hands are extremely skilled and actually flexible, he can pull his thumb back to touch his wrist.
 * Amell plays the flute; a skill he was taught by a gang member in order to be quicker with this fingers in gunning. It was suggested by Taro he learn it because he wanted Amell to get into music in some way. He hasn't played much since Andrew's death, having to take care of gang business and climbing up the Bonnet ranks. He also wanted to learn the sax but thought it would be too loud for practicing in his mother's secret hideout. He wanted something more discreet to avoid trouble but be able to train anywhere. He is extremely skilled now and can even do long notes because of his strong lungs from being fit and trained (physically and musically).
 * He loves to play chess to work out his battle-skills, logic, strategy, but also and finds it a great way to learn a lot about a person and how they think. He invites new members and strangers to play chess as a "Trust Test".
 * He loves spicy food.
 * Amell wears contact lenses. As a child, he didn't know he had vision problems until his brothers noticed and convinced Baron to get him visual aid. Despite this, he is the best Shooter in the gang.
 * Amell speaks English, some Irish phrases and semi-fluent German. Most of his German is either loving family sentences exchanged between him and his grandmother or swearing.
 * When Amell drinks alcohol, it becomes like a "Truth Potion" as he will spew his honest opinions or facts about himself he usually wouldn't say.
 * He likes it when people say his name aloud. To him, saying a person's name makes a relationship personal and genuine, which is why he refrains from revealing his name to strangers. Most people outside of his circle refer to him as "The Eagle", which he doesn't mind. The way a person says his name says a lot as well; he likes the sound of his name in different people's accents, tones and voices.
 * He doesn't like people referring to him as "Bonnet" as it implies that he stands for the whole Gang, which he doesn't agree with. He is not the leader, so calling him "Bonnet" is an overstatement to him. "A Bonnet" is fine though.
 * His first ever fight was with a group of kids who teased him for having a "girly name". His Rage Hands were definitely on his side that day, along with victory.
 * Amell's first piercing was a prank from Taro and Andrew. When he was 4 years old, they told him that if they made a hole in his ear, he would gain perfect vision. Baron caught them piercing his ear, and punished them harshly.
 * He shows affection through touch, advice and actions. He feels embarrassed over anything too emotional but will stay and care for someone if needed.
 * Amell loves animals and could never harm one intentionally. Back in New York, it was not uncommon for a stray animal to find its way to him, which he would then help heal and care for before setting it free again. However, he never kept animals as pets or companions because he does not want to find himself getting attached.